Did this fun little project of a vintage gumball machine during a 3D-modeling course in the spring of 2023. The reference was a cast iron “Selmor” one penny- machine. Had a good time designing this and the experience was a refreshing challenge. Trying to make it as true to life as possible, while maintaining a low-poly count taught me a lot of new techniques. Tried out the rigidbody system for the first time and caused quite a bit of mayhem in the scene too! I modeled everything in Blender and textured the object in Adobe Substance Painter.
Final version of the gumball machine.