Beach Please! Tubular mayhem was a school project related to a game production course. We formed a team with the goal of publishing a MVP by the end of spring semester 2023. This gave us roughly four months to build the project in Unity, which had the predetermined genre of a tower defense game. The team worked different roles during the production: Lila Lukkarinen as the environment, UI and logo designer and also as the leader of the team, Mauri Rahkila as the concept artist, Christopher Solis with animation, Unity, VFX and some 3D, and Jenna Toivonen as the programmer and Unity wizard. I worked mainly on 3D assets, sounds as well as an leader of an academic writing course which was related to the game. (If you want to read a great thesis practice related to visual clutter in tower defense games hit me up!)
In the game, you play as a Kraken, trying to protect their treasure from sea creature pirates. To do this, you must build defenses from the things lying around on the beach. The gameplay has a building phase, during which the player may spend their currency to purchase defenses and place them on the grid without being disturbed by enemies. After they are satisfied, they can begin the attack phase during which building is disabled and it's time to sit back and see how the sandcastles hold up against the pirates. The enemies also spawn in waves. In-between each wave the player can build or fix their defenses with the currency they gained from defeating the pirates.
After a long and cold spring, we managed to create an amazing, sunny game and I would like to thank all my team members and those who helped along the way! This was really fun to work on!
A pufferfish used as a projectile by the turtle boss' cannon.